Curse of the Video Games

In ancient times and ancient (more than 10 year old) computer games, the ruler of an imaginary country was tasked with deciding between expanding the empire (and potentially exceeding its resources, leading to collapse) or pausing progress in order to care for and feeding the people (who would help the empire grow).

I never, in my wildest nightmares, imagined that I would ever see this in real life, much less live it.

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