It Will Never Be a Movie

If the Coronavirus COVID-19 were a movie treatment, it probably never would get made. Look at the plot elements:

  1. A deadly disease begins in a faraway city known for both selling live exotic animals for food and for having a secret government lab.
  2. The disease is viral. Viruses, unlike bacteria, do not respond to antibiotics. Since a virus is not actually alive, it cannot be killed, only neutralized.
  3. The disease preferentially attacks the poor, minorities, the aged, females, and people with pre-existing medical problems.
  4. Some who are infected by the disease show no symptoms, but are carriers of the disease and can transmit it to others.
  5. Some of those infected exhibit flu-like symptoms, are misdiagnosed. The defining symptom, death, follows soon thereafter.
  6. Some adult patients show no obvious symptoms, except upon examination, it is discovered that their oxygen levels are dangerously low, which can lead to death.
  7. Children, at first were believed to be asymptomatic, later many develop a whole host of symptoms that are completely different from those experienced by adults.
  8. Politicians, faith healers, scammers, etc. seize the opportunity to amass wealth and/or power.
  9. Much of the protective equipment, drugs, and medical supplies needed to handle the disease are produced in the country from which the disease originated. Many US companies had moved manufacturing offshore to save money; there is insufficient manufacturing capacity in the US.
  10. Scientific experts advice is ignored while the Internet and other sources promote a variety of alleged cures, treatments, and religious talismans–none of which seem successful.
  11. There is insufficient capacity to test all suspected cases, so the number of people affected are likely under reported. Some cases are only diagnosed after death, when an autopsy is performed.
  12. State and local governments discourage people from engaging in activities that spread the disease, encourage the use of masks to protect others, and maintaining a six foot buffer between people.
  13. With workers unable to do their jobs, the economy suffers. People are laid off or lose their jobs.
  14. The number of confirmed cases in the US approaches 1.5 million confirmed cases, with nearly 90,000 deaths. These numbers only include patients who were tested or otherwise diagnosed.
  15. Some claim the disease is caused by a new cellular telephone system; others call it a hoax; still others see it as a conspiracy to restrict constitutional rights.
  16. Armed dissidents, encouraged by a variety of sources, protest the social distancing, stay-at-home orders at the state capitals, clustering in large groups, usually without masks.
  17. In the meantime, the country from which the disease arose and several of its allies launch cyberattacks on the US to steal medical secrets relating to healing or preventing the disease–and anything else they come across, once they get inside a computer.
  18. As US cases seem to slow their rate of growth, state and local governments relax social separation. People immediately return to pre-pandemic behaviors and the dissidents declare victory.

The screenplay ends here. The audience is left in limbo, unsure whether the disease is indeed winding down, or preparing for a second wave. Unsure as to the future of the economy.

As I said at the beginning, no studio would ever consider wasting time on a script for this scenario.

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